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BLACK BOX —
INVISIBLE DISABILITIES

"black box" is an interactive installation piece that puts the user in a space they may have never felt like they were in before. Anxiety, depression, and flashbacks are things that people experience when they have PTSD. People might try to understand what you're going through but the fact is, it's harder to have empathy for a person unless you've been through a similar enough experience to reference to. "black box" puts you into the mind and setting of the survivor. When you choose to leave, you are reminded that although you were just voluntarily able to leave at your own will, a person with PTSD cannot simply 'walk away' from their memories and experiences that occur with flashbacks. It is my hopes that the user has a newfound empathy for those who suffer with mental illnesses, or what I like to call, "INVISIBLE DISABILITIES."

"black box" is a 4'x4' box that a user can go into. Inside, animations are projected.

Jessy Jo Gomez

Jessy Jo is an artist who is passionate about working with youth and creating access to programs for kids teaching game design, animation, social justice, and coding. When “Ms. Gamez” isn’t teaching, she works on her personal art, which are based on real­life events. Her games, animations, and illustrations create an open space to discuss mental illness and gender discrimination.

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Black Box puts you into the mind and setting of the survivor. when you choose to leave, you are reminded that although you were just voluntarily able to leave at your own will, a person with PTSD cannot simply just 'walk away' from their memories and experiences that occur with flashbacks.

“black box”, animation snippet (1 out of 3) “black box”, animation snippet (2 out of 3) “black box”, animation snippet (3 out of 3)